June 6, 2012
This semester is beginning to become busier as June approaches. I’m working with an unruly team of mischievous and fun-loving boys this semester for my Foundations of Game Design class , and their insight is really helpful in applying game mechanics and experience with first-person shooter games to our Project 1′s prototype.
For our first group project, we’re revising and implement new features to an pre-existing terrible game called “Ant-Lion..” Based on our initial impressions of the game, our group (Team Hyperion) decided to create several new characteristics to the environment and abilities of the ant and ant-lion beetle. These are the photos from our first paper prototype! I’ve included a brief overview of our project report at the bottom half of this post
The original game concept of Ant-Lion is focused on a small ant situated within a grid, that the player must navigate to avoid being consumed by the beetle featured below-screen. In addition, the player is limited to using four keyboard letters: “W,A,D,S” as a contrast to the arrow keys. Success of the player is based on escaping from the beetle to the upper half of the grid to complete the game.