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June 6, 2012

IAT312: Foundations Of Game Design: Project 1: Paper Prototype

 

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This semester is beginning to become busier as June approaches. I’m working with an unruly team of mischievous and fun-loving boys this semester for my Foundations of Game Design class :D :D , and their insight is really helpful in applying game mechanics and experience with first-person shooter games to our Project 1′s prototype.

For our first group project, we’re revising and implement new features to an pre-existing terrible game called “Ant-Lion..” :( Based on our initial impressions of the game, our group (Team Hyperion) decided to create several new characteristics to the environment and abilities of the ant and ant-lion beetle. These are the photos from our first paper prototype! I’ve included a brief overview of our project report at the bottom half of this post ;)

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The original game concept of Ant-Lion is focused on a small ant situated within a grid, that the player must navigate to avoid being consumed by the beetle featured below-screen. In addition, the player is limited to using four keyboard letters: “W,A,D,S” as a contrast to the arrow keys. Success of the player is based on escaping from the beetle to the upper half of the grid to complete the game.

  · in Design, IxDesign
Tags: digital narrative, game design, information design, interaction, interaction design, school of interactive arts and technology, siat



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Eliz Sarobhasa is interested in Linguistics, Literature & IxDesign. Read More.

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