August 24th, 2010 §
illustrations made by: www.twitter.com/mpanighetti!
fffound on: amber case/caseorganic’s flickr stream

Geoloqi is a project developed by Amber Case && Aaron Parecki!! According to the website, it is a “private, real-time mobile and web platform for securely location data, with features such as Geonotes, proximal notification, and sharing real-time GPS maps with friends.” read more at geoloqi.org
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July 7th, 2010 §

According to Gestalten, “manifesting creative visions into material objects and spaces is one of the most prominent developments in contemporary design today. Tangible documents how designers are using the stylistic means of graphic design to implement their ideas spatially to create three-dimensional designs, objects and orchestrated spaces.

The examples in this book show the unprecedented use of materials and innovative ideas – graphics morph into spatial sculptures, the intangible is made visual through handmade craftsmanship, physical experiences, visual environments and staged spatial installations such as art installations, interiors and architecture as well as urban interventions. ”
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August 12th, 2009 §
beautifulthing: An introduction to design
by Robert Clay
According to research by Geraint Wiggins, “music is a uniquely human trait. Our brains automatically search for patterns in sounds, with different people (automatically differentiating) between different patterns and rhythms from the same constant beat.”

Throughout history, studies have shown that music directly affects our emotions and is also strongly related to movement, such as the gesture of tapping toes or finger snaps. In a visual sense, this is analogous to moving through a building or reading a painting.
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August 5th, 2009 §
Reading Jan Chipchase (a mixture of anthropology, researcher and world traveller) on his thoughts and ideas in interaction design and communication related to the Iran revolution, utilizing privacy and technology.

The article draws information from a recent international research study, and references, concerning different socio-cultural and location in a non-western context. Places such as Tibet, Mongolia, Afghanistan, and Uzbekistan. However, what caught my attention was the brief mention about a pseudo-technophobe:
8. “Increasingly the choice of whether to adopt, or opt-in to a technology is one of whether to opt-out of society.”
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March 22nd, 2009 §

This show, organized within a series of exhibitions curated by Command-N (an activity-based art collective directed by the artist Masato Nakamura) highlights the newest activities of the artist Hideki Nakazawa, focused on the actual patents he has obtained during the past recent years.
His main patent deals with the very simple idea of a “3D bitmap”: if you know what a “pixel” (= abbreviation of pictures + element) is, you just need to think of a pixel in 3 dimensions.
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February 8th, 2009 §


also entitled: things I wished they discussed about at IXDA… and, couldn’t afford to go
May 4th, 2008 §
What We Talk About When We Talk About Design History
by Design Observer
From the packaging of our belongings to the presentation of our surroundings, most of us recognize that design has, over the course of the past century, become a ubiquitous component in everyday life.
Design is signage and graffiti and labels and lace, posters and propaganda and toothbrushes and teapots: objects and artefacts that captivate and delight us, frustrate or provoke us, but why?

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